Teaching:TUW - UE InfoVis WS 2008/09 - Gruppe 07 - Aufgabe 1 - Stick Figure: Difference between revisions
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===Human motion patterns=== | ===Human motion patterns=== | ||
Stick figures can be used for the visual analysis of human movement. | Stick figures can be used for the visual analysis and creation of human movement. This relation is used in the work of Mao, Qin and Wright, who developed a program using 2D storyboard representations of stick figures to create a 3D character animation. | ||
{{Quotation| [...] users can depict the character actions by drawing simple stick figure key poses, with graphical motion paths and timing, which can be automatically reconstructed as continuous 3D motion. | [Mao,Qin,Wright, 2007]}} | |||
=== Comics and Entertainment === | === Comics and Entertainment === | ||
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===References / Weblinks=== | ===References / Weblinks=== | ||
*[ | *[Mao, Qin, Wright, 2006] Chen Mao, Sheng Feng Qin, David K. Wright. Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation. Brunel University, Uxbridge, Middlesex, UK, http://portal.acm.org/citation.cfm?id=1178823.1178913&coll=ACM&dl=ACM&CFID=9441983&CFTOKEN=82864744 | ||
*[Weblink] http://en.wiktionary.org/wiki/stick_figure | *[Weblink] http://en.wiktionary.org/wiki/stick_figure | ||
*[Weblink] http://xkcd.com | *[Weblink] http://xkcd.com | ||
*[Weblink] http://en.wiktionary.org/wiki/stick_figure | *[Weblink] http://en.wiktionary.org/wiki/stick_figure | ||
*[Weblink] http://en.wiktionary.org/wiki/stick_figure | *[Weblink] http://en.wiktionary.org/wiki/stick_figure |
Revision as of 19:42, 4 November 2008
Stick Figure
Definition
In addition to the quoted definition of stick figures it is in fact also possible to represent other living creatures, using the above mentioned method, drawing a circle for the head and straight lines for the rest of the body.
Recognizable representation
Due to the fact, how easy it is to draw and understand stick figures, they are used in various surroundings. Stick figures provide a way to easily represent various situations, forms and proportions of living creatures. They are therefore used in the fields of entertainment, arcitecture and motion analysis.
Human motion patterns
Stick figures can be used for the visual analysis and creation of human movement. This relation is used in the work of Mao, Qin and Wright, who developed a program using 2D storyboard representations of stick figures to create a 3D character animation.
Comics and Entertainment
Stick figures seem to be popular actors in webcomics and animations. One of the most popular web comics starring mostly stick figures is xkcd. When used in animated graphics or short movies the displayed stick figures often wind up dead.
[xkcd]
References / Weblinks
- [Mao, Qin, Wright, 2006] Chen Mao, Sheng Feng Qin, David K. Wright. Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation. Brunel University, Uxbridge, Middlesex, UK, http://portal.acm.org/citation.cfm?id=1178823.1178913&coll=ACM&dl=ACM&CFID=9441983&CFTOKEN=82864744
- [Weblink] http://en.wiktionary.org/wiki/stick_figure
- [Weblink] http://xkcd.com
- [Weblink] http://en.wiktionary.org/wiki/stick_figure
- [Weblink] http://en.wiktionary.org/wiki/stick_figure