Teaching:TUW - UE InfoVis WS 2007/08 - Gruppe 01 - Aufgabe 1 - View Relationships: Difference between revisions

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*A ''multiple view system'' uses two or more such distinct views to support the investigation of a given conceptual entity.
*A ''multiple view system'' uses two or more such distinct views to support the investigation of a given conceptual entity.


===Model===
==Model==
Multiple view systems are based on three dimensions: ''selection'' of views, ''presentation'' of views, and ''interaction'' among views.
Multiple view systems are based on three dimensions: ''selection'' of views, ''presentation'' of views, and ''interaction'' among views.


*====Selection====
====Selection====
The first phase in the design process is to choose a set of views to be used in a coordinated fashion.
The first phase in the design process is to choose a set of views to be used in a coordinated fashion.


*====Presentation====
====Presentation====
Once a set of views has been chosen, the designer needs to decide how the views will be presented, e.g., sequentially or simultaneously. If the views appear at once, there are many possible combinations of these views on the screen.
Once a set of views has been chosen, the designer needs to decide how the views will be presented, e.g., sequentially or simultaneously. If the views appear at once, there are many possible combinations of these views on the screen.


*====Interaction====
====Interaction====
Each view may have independent affordances, e.g., selection or navigation capabilities. There are several common interaction techniques concerning the relationship between multiple views:
Each view may have independent affordances, e.g., selection or navigation capabilities. There are several common interaction techniques concerning the relationship between multiple views:
*''Navigational Slaving:'' Movements in one view are automatically propagated to other views.
*''Navigational Slaving:'' Movements in one view are automatically propagated to other views.
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Both, slaving and linking are typically governed by a ''coupling function'' that specifies a mapping from objects or navigational position in one view to objects or navigational position in another view.  
Both, slaving and linking are typically governed by a ''coupling function'' that specifies a mapping from objects or navigational position in one view to objects or navigational position in another view.  


===Design Rules===
==Design Rules==


====Space/Time Resource Optimization====
====Space/Time Resource Optimization====
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{{Quotation|Use perceptual techniques to focus the user's attention on the right view at the right time.|<ref> Michelle Q. Wang Baldonado, Allison Woodruff, and Allan Kuchinsky.: Guidelines for Using Multiple Views in Information Visualization. ''Advanced Visual Interfaces (AVI2000)'', pages 110–119, Palermo, Italy, May 2000. ACM Press.</ref>}}
{{Quotation|Use perceptual techniques to focus the user's attention on the right view at the right time.|<ref> Michelle Q. Wang Baldonado, Allison Woodruff, and Allan Kuchinsky.: Guidelines for Using Multiple Views in Information Visualization. ''Advanced Visual Interfaces (AVI2000)'', pages 110–119, Palermo, Italy, May 2000. ACM Press.</ref>}}


===References===
==References==
<div class="references-small"> <references/> </div>
<div class="references-small"> <references/> </div>
See also: [[Linking and Brushing]]
See also: [[Linking and Brushing]]

Revision as of 00:07, 5 November 2009

The Relationship between Views in a multiple view system to form a single conceptual entity.

A multiple view system uses two or more distinct views to support the investigation of a single conceptual entity. Many such systems exist, ranging from computer-aided design (CAD) systems to overview-plus-detail systems that show both and overview for context and a zoomed-in-view for detail.

Multiple view system offer a variety of benefits. For example improved user performance, or discovery of unforeseen relationships. In general, they can help in performing Visual Information Seeking Tasks as defined by Ben Shneiderman in his Task by Data Type Taxonomy [1] like gaining an overview of a collection, viewing details on demand, or viewing relationships among items.

However, multiple view systems are highly challenging to design, They often use sophisticated coordination mechanisms and layout. In addition, subtle interactions among the many dimensions of the design space complicate design decisions.[2]

Definitions

  • A single view of a conceptual entity is a set of data plus a specification of how to display that data visually.
  • Views are distinct if they allow the user to learn about different aspects of the conceptual entity.
  • A multiple view system uses two or more such distinct views to support the investigation of a given conceptual entity.

Model

Multiple view systems are based on three dimensions: selection of views, presentation of views, and interaction among views.

Selection

The first phase in the design process is to choose a set of views to be used in a coordinated fashion.

Presentation

Once a set of views has been chosen, the designer needs to decide how the views will be presented, e.g., sequentially or simultaneously. If the views appear at once, there are many possible combinations of these views on the screen.

Interaction

Each view may have independent affordances, e.g., selection or navigation capabilities. There are several common interaction techniques concerning the relationship between multiple views:

  • Navigational Slaving: Movements in one view are automatically propagated to other views.
  • Linking: Data in one view is connected to data in another view. A specific type of linking is brushing, in which the user highlights items in one view and the corresponding items in another view are highlighted by the system.
Brushing in OmniPlan

Both, slaving and linking are typically governed by a coupling function that specifies a mapping from objects or navigational position in one view to objects or navigational position in another view.

Design Rules

Space/Time Resource Optimization

Presenting multiple views sequentially can save display space, but presenting multiple views at once can save time when comparing views, therefore:

Balance the spatial and temporal costs of presenting multiple views with the spatial and temporal benefits of using the views.


Overlapping Views in Google Maps

Self Evidence

Perceptual cues can move view registration/alignment from the realm of cognition to the realm of perception, so users can learn more quickly, therefore:

Use perceptual cues to make relationships among views more apparent to the user.


Self Evident Relationship between Overview and Detail in Google Finance

Consistency

The additional complexity introduced by multiple views must be balanced by ease of learning, which is facilitated by consistency and can make comparisons easier, therefore:

Make the interface for multiple views consistent, and make the states of multiple views consistent.


Attention Management

When events occur which require the user's attention, perceptual techniques can direct the user to a salient view, therefore:

Use perceptual techniques to focus the user's attention on the right view at the right time.


References

  1. Ben Shneiderman, The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations. In Proceedings of the IEEE Symposium on Visual Languages, pages 336-343, Washington. IEEE Computer Society Press, 1996. http://citeseer.ist.psu.edu/409647.html
  2. Michelle Q. Wang Baldonado, Allison Woodruff, and Allan Kuchinsky.: Guidelines for Using Multiple Views in Information Visualization. Advanced Visual Interfaces (AVI2000), pages 110–119, Palermo, Italy, May 2000. ACM Press.
  3. Michelle Q. Wang Baldonado, Allison Woodruff, and Allan Kuchinsky.: Guidelines for Using Multiple Views in Information Visualization. Advanced Visual Interfaces (AVI2000), pages 110–119, Palermo, Italy, May 2000. ACM Press.
  4. Michelle Q. Wang Baldonado, Allison Woodruff, and Allan Kuchinsky.: Guidelines for Using Multiple Views in Information Visualization. Advanced Visual Interfaces (AVI2000), pages 110–119, Palermo, Italy, May 2000. ACM Press.
  5. Michelle Q. Wang Baldonado, Allison Woodruff, and Allan Kuchinsky.: Guidelines for Using Multiple Views in Information Visualization. Advanced Visual Interfaces (AVI2000), pages 110–119, Palermo, Italy, May 2000. ACM Press.
  6. Michelle Q. Wang Baldonado, Allison Woodruff, and Allan Kuchinsky.: Guidelines for Using Multiple Views in Information Visualization. Advanced Visual Interfaces (AVI2000), pages 110–119, Palermo, Italy, May 2000. ACM Press.

See also: Linking and Brushing