User-Centered Design: Difference between revisions
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{{Quotation|'''User-centered design''' is an iterative process involving [[Task Analysis|task analysis]], design, prototype implementation, and testing, as illustrated in Fig. 3. Users are involved as much as possible at each design phase. Development may start at any position in the cycle, but would typically start with an analysis of the tasks the system should perform or testing of an existing system to determine its faults and limitations.|[Tory and Möller, 2004]}} | {{Quotation|'''User-centered design''' is an iterative process involving [[Task Analysis|task analysis]], design, prototype implementation, and testing, as illustrated in Fig. 3. Users are involved as much as possible at each design phase. Development may start at any position in the cycle, but would typically start with an analysis of the tasks the system should perform or testing of an existing system to determine its faults and limitations.|[Tory and Möller, 2004]}} | ||
[[Image:Tory04user-centered-design.png|Design cycle [Tory and Möller, 2004]]] | |||
Latest revision as of 10:26, 7 June 2006
User-centered design is an iterative process involving task analysis, design, prototype implementation, and testing, as illustrated in Fig. 3. Users are involved as much as possible at each design phase. Development may start at any position in the cycle, but would typically start with an analysis of the tasks the system should perform or testing of an existing system to determine its faults and limitations.
[Tory and Möller, 2004]
References
- [Tory and Möller, 2004] Melanie Tory and Torsten Möller, Human Factors in Visualization Research, IEEEE Transactions on Visualization and Computer Graphics, 10(1):72-84, January/February 2004.