Dourish, Paul

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Curriculum Vitae

Paul Dourish is a Professor of Informatics at UC Irvine, with courtesy appointments in Computer Science and Anthropology.

In adPaul Dourish is a Professor of Informatics in the Donald Bren School of Information and Computer Sciences at UC Irvine, with courtesy appointments in Computer Science and Anthropology. He teaches in the Informatics program and in the interdisciplinary graduate program in Arts Computation and Engineering. His primary research interests lie at the intersection of computer science and social science; he draws liberally on material from computer science, science and technology studies, cultural studies, humanities, and social sciences in order to understand information technology as a site of social and cultural production. In 2008, he was elected to the CHI Academy in recognition of his contributions to Human-Computer Interaction.

He is the author of "Where the Action Is: The Foundations of Embodied Interaction" (MIT Press, 2001), which explores how phenomenological accounts of action can provide an alternative to traditional cognitive analysis for understanding the embodied experience of interactive and computational systems.

Before coming to UCI, he was a Senior Member of Research Staff in the Computer Science Laboratory of Xerox PARC; he has also held research positions at Apple Computer and at Rank Xerox EuroPARC. He holds a Ph.D. in Computer Science from University College, London, and a B.Sc. (Hons) in Artificial Intelligence and Computer Science from the University of Edinburgh.

Fields of Research

His research interests are in Ubiquitous Computing, Computer-Supported Cooperative Work, Human Computer Interaction, and Social Studies of Science and Technology:

  • Ubiquitous Computing (Ubicomp)
    Computation is migrating out of the desktop PC and into the everyday world, in the form of information appliances, everyday digital devices, wireless networks, smart environments, and mobile, handheld and wearable devices. Increasingly, the world itself is an interface to computation. How can we understand these phenomena, and design for them effectively?
  • Computer-Supported Cooperative Work (CSCW)
    Much of what we do, even when we're working "alone", is in fact collaborative. We work as members of teams, groups, organizations, and societies, and we coordinate our activities with others with and through computation. What is the impact of technology on our interactions and collaborations with each other?
  • Social Studies of Science and Technology
    The design, use, and impact of technologies is determined not solely by technical factors but also by how those technologies are shaped by social pressures and demands. These social considerations also shape what questions science asks and how we evaluate the answers.

Publications

External Links