Cone Trees: Difference between revisions

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== Authors ==
== Authors ==
[[Robertson%2C_George]] <br/>
[[Robertson%2C_George|George Robertson]] <br/>
[[Mackinlay%2C_Jock_D.]]<br/>
[[Mackinlay%2C_Jock_D.|Jock D. Mackinlay]]<br/>
[[Card%2C_Stuart]]<br/>
[[Card%2C_Stuart|Stuart Card]]<br/>
[[Cockburn%2C_Andrew]]<br/>
[[Cockburn%2C_Andrew|Andrew Cockburn]]<br/>
[[McKenzie%2C_Bruce]]<br/>
[[McKenzie%2C_Bruce|Bruce McKenzie]]<br/>


== Short description ==
== Short description ==

Revision as of 20:56, 12 April 2006

BUILDING SITE

Authors

George Robertson
Jock D. Mackinlay
Stuart Card
Andrew Cockburn
Bruce McKenzie

Short description

The task of managing and accessing large information spaces is a problem in large scale cognition. Emerging technologies for 3D visualization and interactive animation offer potential solutions to this problem, especially when the structure of the information can be visualized. We describe one of these Information Visualization techniques, called the Cone Tree, which is used for visualizing hierarchical information structures. The hierarchy is presented in 3D to maximize effective use of available screen space and enable visualization of the whole structure. Interactive animation is used to shift some of the user's cognitive load to the human perceptual system.

Suitable Datatypes

Examples and use cases

References

[Cone Trees: Animated 3D Visualizations of Hierarchical Information (Robertson, Mackinlay, Card)]
[An Evaluation of Cone Trees (Cockburn, McKenzie)]