2011-11-23: CFP: Human centric visualizations: Theories, methodologies and case studies: Difference between revisions

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Implications of new technologies (e.g., displays, new media) on humans
Implications of new technologies (e.g., displays, new media) on humans
User experience


Implications of interactive methods on humans
Implications of interactive methods on humans

Revision as of 13:42, 23 November 2011

Call for Book Chapters: Human centric visualizations: Theories, methodologies and case studies

http://www.wikicfp.com/cfp/servlet/event.showcfp?eventid=19780&copyownerid=14065


1. Introduction

Visualizations are produced for people to make sense or interact with them. Rapid advances in display technology and computer power have enabled researchers to produce visually appealing pictures or compelling visual environments to end users. However, the effectiveness of those pictures in conveying embedded information to the users and impact of visual environments on humans have not been fully understood.

This book addresses issues related to design, evaluation and application of visualizations from a human centric perspective. This cutting-edge book is an edited volume whose contributors include experts worldwide, from diverse disciplines including psychologist, artists, engineers and scientists.

Academics, students, engineers and consultants will find this book useful for both research and engineering purposes.


2. Recommended topics include, but are not limited to, the following:

Part I: Introduction and background

Current status and future challenges of visualization methods

Current status and future challenges of human centric visualizations research

Survey of design principles and evaluation methods in visualization


Part II: Theories, models, heuristics and design principles for human centric visualizations

Survey of theories, models, heuristics and design principles for visualizations

Latest developments toward theories of visualizations

Latest development of models, heuristics and design principles for visualizations

Applications of the theories, models, heuristics and design principles

Adaptations and applications of theories from other domains in visualizations


Part III: Methodologies for design, development and evaluation of human centric visualizations

Evaluation methods

Measurement metrics

Taxonomies of tasks

Design and evaluation frameworks

Development and validation of methodologies

Application of methodologies

Lessons learned and experience obtained in developing and applying methodologies


Part IV: Case studies of human centric visualizations

Human factors (e.g., memory, cognitive ability, gender, individual differences)

Visual perception and cognition

Social, cultural aspects of visualizations

Implications of new technologies (e.g., displays, new media) on humans

User experience

Implications of interactive methods on humans

Implications of new visualizations on humans

Roles of human in collaborative visualizations

Use of visualizations for decision making

Use of visualizations for learning

Use of visualizations in business

Use of visualizations in software engineering

Case studies and evaluations of interfaces, systems and prototypes of visualizations

Lessons learned and experience obtained in evaluating and designing visualizations

.........


3. International editorial advisory board

TBA (submissions will be evaluated by members of the advisory board)


4. Key dates

Abstract due: March 1, 2012

Notification: March 20, 2012

Full chapter due: July 1, 2012


5. Editor and Contact

Tony Huang

Email: whua5569@gmail.com